![]() ![]() You could be tasked with defending a central location while making treks into the wilderness to gather supplies and recruit survivors to join the encampment.Virtual Villagers 3 - The Secret City: Hints, Tips, and Puzzle Walkthroughs Puzzle 13 - The Ash Key Considering that, it seems possible the upcoming game will blend these ideas together. We don’t necessarily know that Sirius will have a larger scope than The Molasses Flood’s previous work, but it seems a fair assumption with CDPR’s history. Going with the idea of playing a whole Witcher school, you could even build and defend the School of the Wolf fortress at Kaer Morhen, or a similar base for another school. Instead of wandering the open road like most Witchers, perhaps you could settle down to fortify an important town against monsters. The base building of Drake Hollow feels even less like The Witcher, but Sirius could incorporate it in some interesting ways. We know Sirius will include multiplayer, so it’s possible you could be a member of a particular Witcher school, with either an AI or human teammate from the same school accompanying you. Witchers tend to work alone, but The Flame in the Flood’s dog companion could take the form of a monster-slaying ally. Sirius could be a decidedly less cute version of Drake Hollow set in Kaer Morhen. A survival game like Flame in the Flood but with the ability to take on jobs (perhaps also procedurally generated) from commonfolk is a compelling idea, even without the extra features likely to be added for a game of this scale. Another key part of Witcher games is interactions with the villagers who hire Witchers and the larger political forces of the world. What’s more likely, though, is that Sirius could take that framework and build a bigger narrative experience around it. Replace The Flame in the Flood’s ravenous wolves with drowners and leshens, and you’ve already got a pretty great-sounding game. It’s a game about a lone adventurer going on a journey through a wildly dangerous world, which sounds a lot like a typical Witcher’s job description. The Flame in the Flood feels like the more obvious model for Sirius to follow. For all their similarities, The Flame in the Flood and Drake Hollow feel radically different to play, pointing in two possible directions for Sirius. But looking back at The Molasses Flood’s earlier games and CDPR’s own words, we can start to form a decent picture of what might be in store. ![]() Next to nothing about Sirius is confirmed at this point - even the name is just a placeholder. What could The Molasses Flood do with Sirius? Given the studio’s history of making multiplayer games with procedurally generated landscapes, it seems likely The Molasses Flood is working on something similar to its previous games, but on a grander scale. In its Group Strategy Update, CDPR said Sirius will “differ from our past productions, offering multiplayer gameplay on top of a single-player experience.” Job listings for level designers active at The Molasses Flood at the time of writing also specify the role will include designing procedurally generated levels. The Molasses Flood’s The Flame in the Flood is a creepy, atmospheric survival game that could point the way to Sirius. Both games are deeply atmospheric and take place across fascinating procedurally generated worlds. Drake Hollow is also a survival game, but one with base building, optional multiplayer, and an equally great score. Accompanied by your faithful pup and an excellent alt-country soundtrack, you travel by river through the ruins, trying to survive the hostile environment and the even more hostile predators therein. The Flame and the Floodis a roguelike adventure set in a post-collapse America. ![]() Neither is a household name, but they’re both tremendously well-made games bursting with personality, and they’ve each gained a cult following. Between then and its 2021 acquisition, The Molasses Flood released two survival games: The Flame and the Flood and Drake Hollow. One of the most pressing questions for Witcher fans now, after “how much are the developers going to have to crunch to get any of this done on time?” is “who exactly is The Molasses Flood?”īased in Boston, The Molasses Flood was founded in 2014 by developers who previously worked on games like BioShock and Halo 2. CD Projekt Red lays out its staggering plans in the recent Group Strategy Update. ![]()
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